// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

0 create yellowInsectWandererSmall left 10 wanderAcrossTwice2 0 dropsBonus
50 create yellowInsectWandererMed right -30 wanderAcrossTwice1 invert 180
10 create yellowInsectWandererSmall left 10 wanderAcrossTwice1 0 X X X dropsBonus
50 create yellowInsectWandererSmall right -30 wanderAcrossTwice2 invert 180
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce2 0
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce1 invert 180 X X X dropsBonus
0 create yellowInsectWandererMed left 10 wanderAcrossTwice1 0
50 create yellowInsectWandererSmall right -30 wanderAcrossTwice2 invert 180
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce2 0 X X X dropsBonus
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce1 invert 180
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce1 0
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce2 invert 180 X X X dropsBonus

0 create yellowInsectWandererSmall left 10 wanderAcrossOnce2 0 dropsBonus
50 create yellowInsectWandererMed right -30 wanderAcrossOnce1 invert 180
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce1 0 dropsBonus
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce2 invert 180
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce2 0 dropsBonus
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce1 invert 180 X X X dropsBonus
0 create yellowInsectWandererSmall left 10 wanderAcrossOnce1 0
50 create yellowInsectWandererSmall right -30 wanderAcrossOnce2 invert 180 dropsBonus
